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A great idea in Flash! All about Flash, Actionscript and Multimedia Design.
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Posted by Ahmad at 9:07 PM 28 comments
Top features
Adobe Photoshop and Illustrator import
Import Adobe® Photoshop® (PSD) and Adobe Illustrator® (AI) files, while preserving layers and structure, and then edit them in Adobe Flash® CS3 Professional. Optimize and customize the files during import with advanced options.
Frame-based timeline
Quickly add motion to your creations with the easy-to-use, highly controllable, frame-based timeline inspired by traditional animation principles such as keyframing and tweening.
Shape primitives
Easily create pie wedges, round off rectangle corners, define an inner circle radius, and do much more. Visually adjust shape properties on the stage. And create custom shapes with the included JavaScript API.
ActionScript 3.0 development
Save time with the new ActionScript™ 3.0 language, featuring improved performance, increased flexibility, and more intuitive and structured development.
Sophisticated video tools
Create, edit, and deploy streaming and progressive-download FLV content with comprehensive video support. Ensure the best video experience with a standalone video encoder, alpha channel support, a high-quality video codec, embedded cue points, video import support, QuickTime import, closed captioning, and much more.
MP3 audio support
Integrate audio into your projects by importing MP3 files. Integration with Adobe Soundbooth™ makes it easy to edit files as needed, without requiring audio production experience.
Rich drawing capabilities
Visually adjust shape properties on the stage with smart shape drawing tools, create precise vector illustrations with the new Pen tool inspired by Adobe Illustrator, paste illustrations from Illustrator CS3 into Flash CS3, and more.
Extensible architecture
Leverage the Flash application programming interfaces (APIs) to easily develop extensions that add custom functionality.
Convert animation to ActionScript
Instantly convert timeline animations into ActionScript 3.0 code that can be easily edited, reused, and leveraged by developers. Copy animations from one object to another.
Device Central
Adobe Device Central
Design, preview, and test mobile device content using Adobe Device Central CS3, now integrated throughout Adobe Creative Suite® 3. Create and test interactive applications and interfaces viewable with Flash Lite™ software.
See all features
Posted by Ahmad at 11:29 PM 6 comments
What is JSON ?
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, Standard ECMA-262 3rd Edition - December 1999. ActionScript also follows the same standard, like ECMA 262. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others. These properties make JSON an ideal data-interchange language.
JSON Connector :
The JSONConnector component provides your application with access to any external data source that returns or receives JSON objects through HTTP. The easiest way to connect with an external JSON data source and use the returned object your application is to specify a schema, the structure of the JSON object that identifies the data in the object to which you can bind. The component can also be used directly with ActionScript as the JSONConnector creates an ActionScript Object (or Array depending on the source object) in the results property.
The JSONConnector only works with objects that strictly match the JSON syntax (RFC 4627) which is explained at JSON.org.
For more information http://flash-toys.110mb.com/json/JSONConnector_help.php
Using JSON Connector.
There are may ways to use JSON connector.
You can download JSOn connector JSON Connector
its free.
Posted by Ahmad at 8:43 PM 2 comments
Labels: actionscript, flash, plugin
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine for use in Flash and Flex. It’s continuation of the long dormant AS2 Flade project. APE is written and maintained by Alec Cove.
CircleParticles
- fixed or non-fixed
- variable mass, elasticity, and surface friction
RectangleParticles
- rotatable
- fixed or non-fixed
- variable mass, elasticity, and surface friction
- corner particles that can be attached to other particles with SpringConstraints
WheelParticles
- traction and angular velocity
- fixed or non-fixed
- variable mass, elasticity, and surface friction
- edge particles that can be attached to other particles with SpringConstraints
SpringConstraints
- stiffness
- collidable or non-collidible
- collidable constraints have variable width and scale
Licensing
- non restrictive LGPL
See APE site here.
Posted by Ahmad at 4:21 PM 1 comments
Labels: 3d, actionscript, adobe, flash, tutorials
Total Training Flash Lite DVD Excerpts on Adobe.com
Adobe.com have posted some excerpts from my recently released training DVD - Total Training for Adobe Flash Lite 2.1 : Creating Mobile Applications.
You can find the tutorials in the Flash Lite Dev Centre.You can watch video samples from the "Handling Device Keypress Events" section, featuring topics like:
Adding ActionScript 2.0 to control soft keys
Creating a global key listener
Defining key functions
Changing visual content on key events
Enjoy!
Posted by Ahmad at 11:26 AM 3 comments
Labels: adobe, flash lite
Hi, today i want to let here some of the best places where to find flash resources (extra Adobe) on the net. I also appreciate your help to have your comments here about other gd sites with flash resources.
- Flash Kit
- Best Flash Animation Sites
- Hotscripts
- Open Source Flash
- Actionscript
- Flash Advisor
- Flash MX
- Ultrashock
- Kirupa
- gotoAndLearn
I will keep updating this post, each time some new comments arrive.
Posted by Ahmad at 5:16 PM 276 comments
Labels: flash web site